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Active Magical Items
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    Amulet of Clem's Son

    A small amulet created in ages past that makes the wearer more perceptive.

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    Blood Searing Spear

    The pact weapon of Corliss.

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    Bow of Alluria

    The bow used by Alluria the Huntress, the last of the 12 children of Lathander to reside in the lands of The Riding. After the body of Alluria was returned to its intended resting place, some essence of the consciousness of Alluria entered the bow. 

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    Chiming Lute of Rahalla

    This lute was the prized possession of Rahalla the Songstress. She was able to use it to summon entire choruses of fey creatures to sing and enhance her powers. She also used it to play songs that charmed, frightened, and otherwise affected the mental state of her listeners.

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    Flame Tongue Dagger

    An otherwise normal dagger until the wielder commands it to sprout flames along its length.

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    Lamp of Al-Arakh

    The Lamp of Al-Arakh is a golden vessel from the Sixth Age that serves as the resting place of a Djinn.

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    Lightsaber Dagger

    Built in the Polonian laboratories, this dagger is only a hilt until a small button is pressed and a six inch long blade of glowing force appears.

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    Robe of Iron Will

    Robe grants advantage on all Wisdom savings throws.

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    Spellbook of the Celestial Spheres

    Subtitled: A Treatise on the Creation and Detonation of Multi-Dimensional Temporal Spheres. This thin, leather volume is a spell book in an ancient elven magical tradition that is a predecessor of the modern school of evocation. It was found in a warded circle next to the dead body of Galathi in the ruined city of Kithkaira.

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    Supernova Greataxe

    A great axe.

Magical Abilities
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    Lordship of Castle Rend

    Throughout history, the ruler of the land has always had a special bond with it, serving it as its people and in return being granted special powers and privileges.

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    Mesmerizing Command

    An innate magical ability to Command but requiring that the user peer into the target's eyes from within five feet.

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    Mesmerizing Confusion

    An innate magical ability to cause Confusion but requiring that the user peer into the target's eyes from within five feet.

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    Mesmerizing Enthrall

    An innate magical ability similar to Enthrall and Zone of Truth but requiring that the user peer into the target's eyes from within five feet.

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    Mesmerizing Memory Modification

    An innate magical ability to cause Memory Modification but requiring that the user peer into the target's eyes from within five feet.

Inactive Magical Items

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    Minor Ring of Voice Throwing

    This ring allows the user to amplify and throw a short sound that they produce with their voice.

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    Minor Ring of Wind Gusts

    This ring allows the wearer to create small gusts of wind capable of diverting an arrow in flight or knocking over a precariously balanced person.

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    Necklace of Minor Bird Control

    This necklace allows the wearer to gain momentary control over smaller birds.



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