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Mesmerizing Command

Mesmerizing Command

Overview

An innate magical ability to Command but requiring that the user peer into the target's eyes from within five feet.

Usage and Effects

Casting Time1 action
Range5 feet
ComponentsNone
Duration1 round

This is not a spell, instead it is an innate ability that you can invoke as part of your mesmerization powers.

You stare into the eyes of a creature and then speak a one-word command. The target must succeed on a Wisdom saving throw against a DC based on your Charisma (8 + Proficiency Bonus + Charisma Bonus) or follow the command on its next turn. The spell has no effect if the target is Undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their Effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.

  • Approach: The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
  • Drop: The target drops whatever it is holding and then ends its turn.
  • Flee: The target spends its turn moving away from you by the fastest available means.
  • Grovel: The target falls prone and then ends its turn.
  • Halt: The target doesn't move and takes no Actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.