December 18, 2018 Session
Setup
The party is progressing away-from-sunward through the Feywild and has entered a deep and tangled forest. The sun has barely moved in the sky despite the hours that they have been trekking through the land.
Tell Me a Secret
The party finds themselves trapped in a hedge maze and eventually comes to an opening containing the Lady Suvall, a sprite with some unsettling features such as abnormally large incisors. In order to progress, she demands that they each tell her a secret. Each party tells her one with Rhagal confessing vanity, Corliss shame, Ser Shadow wrath, Yornan sloth and Hurodash lust.
Lady Suvall is satisfied and lets them progress to a game that she has created. She gives them sixty seconds to move each of three glowing orbs to stands at the far end of the course.
Corliss evades and defenestrates some sprite-driven wicker artillery, Ser Shadow slips through some creepy plants and statue amputees, and Yornan raises a bridge to cross a chasm. They solve a puzzle (cyphers!) and Hurodash fights a mirror image of himself before Rhagal uses Mage Hand to set the orbs on each of the stands to complete the contest.