Blog from November, 2019

October 30, 2019 Session

Setup

  • As a result of the wish asking for the party to “go home”, Ser Shadow and Yornan arrive in the mountains just a few miles from Ser Shadow’s home village. They can see Polonians gathered on a plateau on the far side of the bridge providing the only access to the village. The Polonians are camped in the shadow of two massive thunderbird statues that - according to village legend - were supposed to protect the village.

  • The village is besieged by a small Polonian army of 250.

  • Two other figures show up. Lonan is an elvish druid that has been tracking the Polonian army as they marched through the Black Forest. Kal is just kind of there because it looks interesting.

  • The Djinn explains that the party could activate the two massive thunderbird statues by adding a real thunderbird feather to each and remove the Polonian threat.

  • One large and two smaller thunderbirds can be seen circling a few miles away.

Recap

  • The party buys two goats from a goat herder as part of a plan.

  • The plan falls apart as the party quickly begins fighting the divebombing thunderbirds.

  • A most excellent tactic involves a combination of Kal and Ser Shadow clinging to the mother thunderbird, weighing her down.

  • Despite Kal being knocked unconscious, the party is victorious, killing off one smaller, male thunderbird and wounding the others. A handful of feathers fall from each bird and Yornan recovers two slightly crispy ones from the dead male.

  • The party approaches a nest containing four babies and - before getting much closer - Yornan flame strikes them, burning them all to a crisp. But, he does reveal a secret entrance to a temple behind the nest.

  • Within the temple, the party interacts with some friendly talking cups, pours water on an altar, and collects a rusty dagger hidden within.

  • As they do this, a Storm Giant that heard the goings on arrives, is upset, and reaches into the tunnel trying to grab the party. A combination of fire and spectral guardians forces the giant to withdraw his arm, and then Ser Shadow throws the dagger, burying it directly in the giant’s eyeball as he peers within. Enraged, the giant takes off with the dagger.

  • Uncertain whether the two feathers is enough, the party follows the mother - with the help of Locate Animal - to another cave near the top of a nearly sheer, 200' cliff.

  • Ser Shadow freeballs a climb down to the cave, sees the mother within, and then as he is climbing back up, slips and falls 170' to his death. The party tries to reach him in time, but Ser Shadow fails all of his death saving throws (including rolling three 1’s in a row).

  • Kal lowers himself on a rope and enters the cave and kills the injured mother.

  • Yornan pulls the Lamp of Al-Arakh out of Ser Shadow’s pack, summons the Djinn, and makes a deal. In return for bringing Ser Shadow back to life, Ser Shadow will finish his training as a Wind Walker in 30 days or the Djinn will kill Yornan and Ser Shadow.

  • Ser Shadow reappears - but due to some as yet undetermined retconning - seems to not quite be himself, although no one knows why.

  • The party heads back to the village, climbs the cliff, and puts the feathers in the thunderbird statues. The reactivated thunderbirds flap their wings, create gale force winds, and more or less blow the Polonians off the plateau. Some fall to their death, others flee as they can.

October 16, 2019 Session

Overview

  • On their way to the Temple Forge, the party has to fight their way across a bridge held by the Polonians. A Control Water spell from Yornan moves the river, enrages the crocodiles that wind up eating plenty of the Polonians.

  • Within the Temple Forge, the party passes through three challenges that are totally different from the ones in Indians Jones and the Last Crusade.

  • At the forge itself, the party reunites the soul stones, has them placed in the volcanic fires, and frees the last remnants of the Dwarven Gods.

  • Two gods attempt to remain an attempt to regain their powers. The party has to decide whether to let those gods use Hurodash and a previously invisible Percy as hosts.

  • The party decides to be pro-host and Hurodash hosts Shagambi and Percy hosts Nangnang.

  • Ser Shadow uses his Lamp of Al-Arakh, summons the Djinn within, and wishes for all of them to go home.

October 2, 2019 Session

Overview

  • A cadre of Polonians in the woods make an illusory T. Rex to draw to attention of the real one.

  • Norm leads the party in to the deadend coliseum, slips behind a gate and locks it, and then reveals that he has been Percy all along. His plan is to let the T. Rex eat the party and fish the soul stones out of the dinosaur poop.

  • Hurodash is dazed and confused and the party must deal with the remnants of the dead dwarven god hosted within his body. That goes so-so.

  • The party survives.