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Excerpt
hiddentrue

/wiki/spaces/CAM/pages/74285137Rhagal, and Yornan meet a new companion attempting to avoid being a meal for a Displacer Beast. They discover a tomb hidden in the Vale of Alluria and learn secrets about its elven history.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     

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The session begins with the party assessing their potential courses of action as they reexamine the structures on the floor of the Vale of AlluriaSer Shadow leaves the party to return to Highbridge, unwilling to face the dangers likely to lay ahead. For a moment, echoes of Bakdor Hammerwang's voice echo through the night as if he is approaching. As time passes though, only the occasional growl of large cats in the Black Forest dusk break the silence until a shout from Corliss as he dives from ridge surrounding the vale into the waterfall's plunge pool. As Corliss rises from the water, a Displacer Beast emerges from the gloom.

The Beastie Attacks

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Upon arriving in Overtown, the party headed to The Rusty Spigot to plot their next move. The knew they had to return to The Last Chance with Ser Shadow's portion of their haul, but wanted to identify each of the magic items before making any decisions. Some negotiations between Corliss and Grenn the Bartender - which Corliss promised to keep secret - turned out to be fruitful. Grenn offered up  the location of a shop - Good Sundries in the The Artificer's District in The Narrows of Highbridge - where the proprietor could identify the items. as well as free ale and rooms for the night if Corliss performed.

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