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Excerpt
hiddentrue

In order to avoid Ser Shadow's potentially terminal punishment for misadventures in Overtown, our adventurers undertake a mission in the Black Forest in an attempt to find magic items. Mostly they find zombies.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

Setup

This session began with the party drinking in The Rusty Spigot in Overtown/wiki/spaces/CAM/pages/74285137Dawngreeter Yornan Hawklight, and Rhagal had been drinking for an hour, when Ser Shadow and Bakdor Hammerwang, having just finished helping The Resistance move the stolen wagon of weapons to a hidden base just outside of Highbridge, entered the bar. Bakdor caught the attention of a barmaid, ostensibly based on a combination of his recently acquired 50 gold pieces and his innate charms, and quickly disappeared to the second floor of tavern, not to be seen again.

...

In hopes of acquiring cash, equipment upgrades, or magic items, the remaining party members crossed the main square of Overtown and entered The Last Chance. The Last Chance has a high counter at the front of the store while the remainder was filled with shelves and racks containing all sorts of equipment. The shop's proprietor, GronnTimith, upon identifying Ser Shadow as a potential assassin, offered to sell him poison and a dagger specifically constructed to aid in its use. Some haggling took place, after which a resigned Gronn Timith eventually consented to sell Ser Shadow new studded leather armor, the dagger, and the poison. Upon completion of the sale, Ser Shadow went full-on murder hobo, attempted but failed to cleanly leap the counter, and swung his newly poisoned dagger at GronnTimith. Gronn Timith yelled for aid and then quickly dispatched Ser Shadow, burying a dagger in his back.

As Ser Shadow laid on the floor, bleeding out, Yornan stepped forward and healed him. Guards - or perhaps merely thugs from nearby - that had rushed into The Last Chance scooped up Ser Shadow and dragged him back across the street to The Rusty Spigot. The party and Gronn Timith trailed behind at a distance. The thugs dragged Ser Shadow behind the bar, down a darkened hallway, and then forced him to his knees in a room in the back of the tavern to face judgment. Amidst continued attempts to strike out with his poisoned dagger, Ser Shadow was offered a deal by Selma Longbottom. Based on the fact that he never drew blood, Selma decided that Ser Shadow could either consent to perform any task for Gronn Timith that she deemed reasonable or wind up in a dumpster behind the bar. Ser Shadow agreed to perform a task and Gronn Timith stated that he wished for the party to take up his offer of searching for a reported, abandoned village, search for magic items, and then, instead of giving him first opportunity to buy the items, simply give them to him instead. Gronth Timith objected on the basis that HE had nothing to do with Ser Shadow's behavior and a compromise was reached. Ser Shadow's share of treasure would be forfeit to Gronn Timith while the remainder of the party was responsible for ensuring that Ser Shadow fulfilled his side of the bargain.  The party agreed.

Search for the Village

Gronn Timith showed the party a map that marked a hidden inlet on the north bank of the Green River that contained a barely visible path of ancient origin that wound back into the Black Forest. He knew only that previous expeditions had traversed that path and returned with magic items or had not returned at all. A guide was procured and the party rowed a skiff across the river to the inlet from which a small creek emerged. The guide warned the party that he would wait three days for their return and then head back to Highbridge.

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